Advisory Council
Complementing the skills and backgrounds of Red Eagle Games’ management team, the Company has assembled a world-class Advisory Council. The guidance and support of the Advisory Council is expected to become a valuable resource for the management team. Each member of the Advisory Council has been thoughtfully selected for their ability to offer a unique perspective borne out of decades of “real-world” experience in disciplines that are of vital importance to the future success of Red Eagle Games.
Tom Frisina
After an established career of 27 years within the consumer electronics industry in which he founded three high technology companies, Tom Frisina joined Electronic Arts in 1997 as the Vice President of a new unit that became today's "EA Partners" division. In this role, Tom was chartered with expanding EAP from a distribution-only business into a world-class publisher for third-party video games. Under his management, EA Partners' worldwide revenues through 2004 grew eight-fold. Tom was responsible for bringing major game titles to Electronic Arts, include the James Bond, Medal of Honor, Battlefield, Half-Life, Lord of the Rings, and Crysis franchises. In addition, Tom played an influential role in Harmonix’s decision to bring their Rock Band franchise to market through the EA Partners program. Today, EA Partners continues to identify, nurture and distribute top video game products from independent developers, adding new creative assets to EA's growing list of video game franchises. As General Manager of the combined Studio and Business Development Group, Tom had a unique opportunity to affect both business deal structures and product quality. Through October of 2006, EA Partners delivered 27 game titles on a variety of handheld, console, PC and large, multi-player based content connections. Combined revenue during Tom's nine years at EAP exceeded $1,000,000,000. Today, EAP has annual revenue approaching one billion dollars. In November 2006, Tom stepped down from his role at EA Partners to assume a newly-created position as EA's Talent Development Executive. In this capacity, Tom is currently teaching a course at the Graduate School of Cinematic Arts at the University of Southern California entitled "The Business and Management of Interactive Entertainment." Tom is also teaching an advanced version of this course at the Center for Digital Media at the Great Northern Way Campus in Vancouver, British Columbia. Tom continues his work coaching many of EA's aspiring young executives for future leadership roles within the company. Tom serves as a member of the Board of Directors of EA International, an offshore corporate entity located in Bermuda.
Barry Hirsch
Barry Hirsch has practiced principally in the area of entertainment law since his graduation from law school. Barry became a member of Armstrong Hirsch Jackoway Tyerman & Wertheimer in 1980, and started the new law firm Hirsch Wallerstein Hayum Matlof + Fishman in August of 2005. Barry was recognized as the Entertainment Lawyer of the Year by the Beverly Hills Bar Association in 2007 and he received the 1996 Torch of Liberty Award from the ACLU. Barry has served on many charitable boards including the Shakespeare Festival/ L.A. and the ACLU, and he has been a guest lecturer on the subject of entertainment law. His present practice includes the representation of actors, actresses, directors, writers and producers in motion pictures, television and on the legitimate stage. Barry obtained his J.D. at the University of Southern California after completing 2-1/2 years of study at the University of California, Los Angeles. He also obtained an M.A. in Behavioral Science in 1972 from Azusa Pacific University, and is a licensed marriage, family and child counselor. While attending the U.S.C. School of Law he won the Nathan Burkan Competition for the best article on copyright law. He is co-author of a leading article on literary titles entitled “Piracy and Privilege in Literary Titles.” Barry is a member of both the California and New York Bars.
Chris Morgan
Los Angeles-based screenwriter Chris Morgan has worked in the film industry for nearly a decade. To date, his films have grossed nearly one billion dollars in worldwide box office receipts. His first produced writing credit was the 2004 thriller Cellular, starring Kim Basinger and Jason Statham, and was followed by Universal Picture’s high-octane action picture The Fast and the Furious: Tokyo Drift with director Justin Lin. Shortly after, Chris penned the big screen adaptation of Mark Millar’s ground-breaking graphic novel Wanted, starring Angelina Jolie, James McAvoy and Morgan Freeman, and 2009’s summer smash Fast and Furious, which reunited Vin Diesel and Paul Walker. Morgan’s current projects include the screen adaptation of the video game Gears of War for director Len Wiseman at New Line Cinema, the epic samurai action movie The 47 Ronin with Keanu Reeves, and the next installment of Fast and Furious for Diesel and Walker at Universal Pictures. Morgan has also recently delved into the television world, co-creating and executive producing the cable adventure series The Troop for Nickelodeon, set to air in the Fall of 2009. Morgan is a lifelong video gamer and voracious Sci-Fi/Fantasy reader. He is excited to bring his experience and passion for storytelling to Red Eagle Games.
Peter Dang
Peter Dang brings Red Eagle Games a unique advisory perspective gained from a long and distinguished career in Strategic Brand Marketing, Packaged Goods and Entertainment Marketing, and Consumer product Licensing and Merchandising. He has applied these skills in the management of traditional consumer products as well as overseeing the adaptation of wellknown film and television franchises into successful consumer product lines. Between 1976 and 1981, Peter held key brand marketing positions for the Schlitz Brewing Company, including the development of a “Young Adult” strategy for the company and the re-launch of Schlitz Malt Liquor, and with the Adolph Coors Brewing Company, expanding the Coors brand nationally and launching Coors Light. Peter was with Mattel Toys from 1984 to 1991, where he re-focused and expanded the Retail Merchandising Division (Director, Retail Merchandising), re-vitalized the Large Doll Division (Director, Marketing, Large Dolls, Small Dolls, Plush), and oversaw the expansion of the Barbie franchise beyond its traditional doll focus. By combining third-party licensed merchandise with internally-developed products, Peter was responsible for the introduction of the Barbie Collector line (Senior Director, Marketing, Barbie Consumer Products and Collector/Specialty Dolls). In 1991, Peter became the Senior Vice President of Sales and Marketing at Bandai America. There, he managed the development and launch of the Power Ranger toy line that established Bandai as a full-fledged American toy company. Peter became the President of the Saban Children’s Entertainment Group in 1994. In this role, he assumed the reins of a new division charged with the development, distribution and licensing of highRED value children’s properties, including the Mighty Morphin Power Rangers, Masked Rider and Sweet Valley High. Peter served as the Executive Vice President of Consumer Products for Sony Pictures Entertainment between 1997 and 2002. At Sony, he reinvigorated the Consumer Products division by re-establishing and cultivating strong relationships with Sony’s licensing and retail partners, dramatically increasing overall merchandising revenues generated by such high-profile film properties as Godzilla, Stuart Little, Charlie’s Angels and Spiderman. Peter became the Chief Marketing Officer Bragman, Nyman and Cafarelli (“BNC”) in 2002. At BNC, he was responsible for the evolution and re-branding of one of the top entertainment public relations agencies into a non-traditional marketing firm with a focus on integrating consumer product companies with entertainment content. Since leaving BNC, Peter has been engaged as a consultant to well-established businesses and start-ups in need of his expertise in branding and consumer product marketing.
Keith Boesky
Keith Boesky has long been active in the technology and content communities as an attorney, a senior executive, and as an agent. Mr. Boesky is the founder and principal of Boesky & Company, a company helping its clients bridge the gap between the worlds of content and technology. Boesky & Company has closed more intellectual property and game development deals than any other agency in the world. Representative clients include Spark Unlimited, Liquid Entertainment, Clive Barker, GDH and The Robert Ludlum Estate. Boesky & Company has provided guidance regarding the financial structure of the game industry to Morgan Stanley, Thomas Weisel Partners and various venture capital firms and game funds. The company has also been engaged by Universal Studios, Paramount Studios, Squaresoft and The Upper Deck Company, and has provided investment advice to Apple Computer and Pacific Century Cyberworks. After graduating from law school, Keith joined Baker & McKenzie, and later, Cooley Godward, where his work included public and private finance, intellectual property protection and the commercial exploitation of franchise properties. Over the next few years Keith grew his legal practice into one of the United States’ largest having a focus on content developers and publishers, where his legal counsel touched on topics ranging from home gaming platforms to location-based entertainment. In 1996, after representing game developer Eidos Interactive, Inc. in its initial public offering (NASDAQ: EIDSY), Keith left his legal practice to become the company’s president. While at Eidos, Keith managed the expansion of Eidos’ properties, including Tomb Raider and Lara Croft, into film, toys and publishing, and he oversaw the acquisition of new properties such as Final Fantasy and Fear Effect. In 2002, Keith joined International Creative Management, where he assisted ICM clients in the migration of film, television and literary properties to and from video games. During this time, he developed strong working relationships with film writers and directors who were bridging their talents into the video game business, including John Milius and Peter Jackson. Keith has been invited to speak at numerous industry events, including the Consumer Electronic Show, Showbiz Expo, E3, Game Developers Conference, Game Developers Conference Austin, NATPE, Digital Hollywood, The Rotterdam Film Festival, Xmedia Lab – Sydney Australia, Europrix- Vienna Austria, and The UCLA Entertainment Law Forum. Keith graduated Magna Cum Laude from The University of San Diego School of Law in 1990 and received a B.A. in Economics from UCLA in 1987.
Phaedra Boinodiris
Phaedra Boinodiris is the Serious Games Program Manager at IBM where she is helping craft the company’s serious games strategy in technical training, marketing, and leadership skill building. She is the founder of the award-winning INNOV8 program, a series of games that teaches and evangelizes Business Process Management. Prior to working at IBM, Boinodiris had been an entrepreneur for 10 years, starting two companies in custom application/social network development and videogame consulting. She co-founded WomenGamers.Com, a popular women’s gaming portal on the Internet and started the first scholarship for women to attain degrees in game design and development in the United States. She was honored by Women in Games International as one of the top 100 women in the games industry. Boinodiris received her MBA and her Bachelors in Mathematics and Computer Science from the University of North Carolina at Chapel Hill.